![]() Transfers ownership completely so that you don't get bugged outĭestroys saddle structures on cryo without warning Unable to transfer personal ownership (makes dinos useless in some scenarios) Unable to cryo titans and a few other dinos If enabled, allows trapping corpses to be able to revive dinos Not only allows trapping unclaimed dinos, but also auto claims them Has features to allow searching by description and/or area Unable to search for cryopods by description info or by area Prevents pooping on release to prevent exploitationĭisplays color regions, stats, imprint, stored item info, mating time, and more Poops on release (can be exploited for owl pellets, etc.) Has various keybinds to make releasing multiple dinos easy Regenerates passive health, stamina, and torpor recovery (dino's actual rates)ĭecays in 30 days or requires maintenanceĭoes NOT decay and requires NO maintenanceĭoes NOT function during Scorched Earth stormsĬan be thrown near and into enemy bases (windows, etc.)Ĭhecks for enemy structures in range to prevent releasingĭoes NOT allow easy cycling of stored dinos Stores saddles, helmets, weapons, and costumesĬryo'd dino stats are static and have no passive regeneration Retains charge and dynamically recharges in storage (dino's actual rates) Has class persistence (does not break modded dinos when their mod is removed) Server transfer completely removes all passive XP until cryo'd againĬontinues dynamic passive XP accumulation with transfersĭoes NOT have class persistence (breaks modded dinos when their mod is removed) Server transfer puts female mating on cooldownĬontinues dynamic mating countdowns in storage with transfers Highly configurable with 194+ options to make it suitable for PvE and PvP See all of the ways that Soul Traps are better than cryopods here. Target area is not within 10 foundations of enemy building with 50 linked structures Target area of release is not in a boss cave (Tek Cave, Genesis boss room, etc) Target area of release is not in a boss arena (Dragon, Ape, Broodmother arenas, etc) Target area of release is in water (if dino needs water) Can be tamed (server and personal tame limit checks) Class doesn't contain "minion" in it's name Retain buffs (works with Rare Sightings, etc.) Retain weapon (paint, skin, stats, quality) Retain helmet (paint, skin, stats, quality) Retain costume (paint, skin, stats, quality) Retain saddle (paint, skin, stats, quality) Light pets gain charge over time (dynamic) ![]() Gain passive experience over time (dynamic) Count down mating timers (dynamic, real time) ![]() A lot of the data retention is done using obby mechanics, with added data retention for increased quality of life. Rates reflect actual world rates and are typically enhanced by 5% as an added incentive to remove actors from the world. The following is a list of all default behaviors, be sure to check out the mod config sections on how to extend more options and rules than what is listed here.
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